Getting started:
Currenty for plugin developement you'll have to own the plugin to use this plugin's api.
To begin, add the plugin's jar file to the build path of your project.
Events:
@EventHandler
public void onGameStartEvent(GameStartEvent event) {
Game game = event.getGame();
}
Called when the game starts. You can get the game object and access all the necessary data from it.
@EventHandler
public void onGameEndEvent(GameEndEvent event) {
Game game = event.getGame();
}
Called when the game ends. You can get the game object and access all the necessary data from it.
@EventHandler
public void onGameLoadEvent(GameLoadEvent event) {
Game game = event.getGame();
World world = event.getWorld();
}
Called when the game is loaded. Usually happens after the server is starting.
@EventHandler
public void onGameStateChangeEvent(GameStateChangeEvent event) {
Game game = event.getGame();
GameState pastGameState = event.getPastGameState();
GameState newGameState = event.getNewGameState();
}
Called when any of the games changes game state.
@EventHandler
public void onPlayerJoinGameEvent(PlayerJoinGameEvent event) {
Game game = event.getGame();
Player player = event.getPlayer();
}
Called when the player joins the game.
@EventHandler
public void onPlayerLeaveGameEvent(PlayerLeaveGameEvent event) {
Game game = event.getGame();
Player player = event.getPlayer();
}
Called when the player joins the game.
Objects:
public interface Game {
public void SetWaitingLocation(Location location);
public void SetLobbyLocation(Location location);
public void Load(World world);
public Set<UUID> GetLobbyPlayers();
public String GetName();
public int GetStartingPlayers();
public Map<UUID, PlayerData> GetPlayers();
public Map<UUID, SpectatorData> GetSpectators();
public GameState GetGameState();
public Date GetServerStartDate();
public Location GetSpawn();
public Location GetLobby();
public int GetRound();
public boolean SaveGame();
public void StartGame();
public void SetScoreboardOnJoin(Player player);
public String GetTimeDisplay();
public void SetSpectator(Player player);
public void SetSpectator(Player player, PlayerData data);
public void EndGame(boolean hasFinishedNormally);
public void UpdatePosition(Player player, PlayerData pd);
public PlayerData GetPlayerData(UUID uuid);
public void DisplayRules(Player player);
public void broadcastMessage(String message);
public void broadcastSound(Sound sound, float volume, float pitch);
public void broadcastTitle(String title, String subtitle, int in, int duration, int out);
public void broadcastToolbar(String tc);
public boolean Join(Player player);
public void Leave(Player player);
public List<BowlingLane> getLanes();
public void MovePosition(PlayerData pd);
}
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